![]() For a Pistol user to attack three times, they need 9 AP (6 Coordination). For an Assault Weapons user to attack twice, they only need 8 (4 Coordination). Generally it’s the second priority to max after your main stat and, even then, you can probably get it up to 6 or 8 and leave it there until you really think you need more.įull Coordination will give you 11 AP total and zero Coordination leaves you at 6 AP. However, on most characters it’s kind of a waste to max this out early. Coordination – Wasteland 3 AttributesĬoordination is generally good on every character because it increases Action Points, which every character needs to perform any action from moving, to using items, to attacking. This Wasteland 3 Attributes Guide will help you ensure that you create characters that don’t need to be remade later on because you allocated your points poorly. The last thing you want to do is make a mistake. The whole process can be daunting, even for experienced RPG veterans, especially when you don’t know which attributes are going to be the most useful throughout the game. ![]() If you’re playing Wasteland 3, the very first thing you’re going to have to do is create your character… and then create a second character… and then a little bit later on, create two more characters. That’ll leave two spots open for Companions, so consider taking Marshal Kwon, Lucia Wesson, or Scotchmo at the start of the game, but be prepared to swap them out for Victory Buchanan and/or Pizepi Joren later on: Their proficiency with multiple weapon types will help round out your group.If you’re wondering which Wasteland 3 Attributes you should be putting points into during character creation, this is the guide for you. The Explodomaniac Background and Pyromaniac Quirks are good places to start, as are the Explosives skills. When it comes to Melee fighters, there are a couple of decent Companion options available: Ironclad Cordite and Fishlips can both hold their own on the frontline, but given the relative scarcity of ammunition at the start of the game, you may not want to wait for your brawler or blade-wielder.įill the remaining ranger slot with an explosives expert. ![]() It’s possible to grab a sniper companion right at the start of the game, but given their sub-optimal stats and the importance of the role, use the build I created above to produce your own. If you’re looking for a Heal Leader, create them yourself. Since you can custom build your Rangers, I recommend a full roster to ensure the most efficient party possible. Parties have two-to-four Rangers, with two slots left for Companions. Rangers can be purpose-built, while Companions have pre-determined stat blocks and personalities. The maximum size of a Wasteland 3 party is six, and members are divided into two camps: Rangers and Companions. (Image credit: inXile Entertainment) Wasteland 3 party build Opt for First Aid, followed by Leadership: The former increases your speed and the effectiveness of your healing, while the latter buffs your team and debuffs the enemy via the Rally and Demoralize Perks. The choice of skills and perks for a Heal leader is relatively clear. Speed is obviously important, but with your Background and Quirks, probably doesn’t need maxing-keep it around the four-to-six mark, with the rest of your points invested in Strength for some extra resilience A dead healer is a worthless healer. For a Background, Sex Machine gives you even more speed, but you can also take Mopey Poet if you’re really concerned about that lack of evasion.Īttributes should max out Charisma to help maximise XP boosts. Here, make sure you have the speed to give aid to party members in need, so start with the Circus Freak Quirk. Leaders come in two main forms: Kill and Heal, and this build focuses on the latter. (Image credit: InXile Entertainment) Wasteland 3 leader build For the most efficient Wasteland 3 build, pick a Bladed or Blunt weapon type, and stick to the perks that benefit it. Someone who lets their fists do the talking will want to spec towards Brawling, while those wielding actual weapons will need to invest in melee combat skills. Your choice of Skills and perks will likely depend on what kind of melee character you want. Ignore Charisma and Intelligence entirely: Nobody will remember how slow-witted you are if you hit them hard enough. Share the rest of your points between Speed and Awareness to increase your mobility and boost your crit chance to compensate for the negative effect of Blunderer. For your Attributes, max Strength first for more health and melee damage. The Lethal Weapon Background and the Blunderer Quirk offer a 15 and ten percent boost to melee damage, respectively. They don’t need ammo, making them a cheap option in the early game, and their DPS certainly isn’t to be sniffed at. ![]() Melee characters are effective frontline troops and they draw fire from other characters. (Image credit: InXile Entertainment) Wasteland 3 melee build
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